Initialize engine version: 5.3.4f1 (fdbb5133b820)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: AMD Radeon R7 200 Series (ID=0x6613)
    Vendor:   ATI
    VRAM:     2031 MB
Begin MonoManager ReloadAssembly
Platform assembly: H:\迅雷下载\Windows_x86\That Day We Left_Data\Managed\UnityEngine.dll (this message is harmless)
Loading H:\迅雷下载\Windows_x86\That Day We Left_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: H:\迅雷下载\Windows_x86\That Day We Left_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading H:\迅雷下载\Windows_x86\That Day We Left_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: H:\迅雷下载\Windows_x86\That Day We Left_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading H:\迅雷下载\Windows_x86\That Day We Left_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: H:\迅雷下载\Windows_x86\That Day We Left_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading H:\迅雷下载\Windows_x86\That Day We Left_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: H:\迅雷下载\Windows_x86\That Day We Left_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading H:\迅雷下载\Windows_x86\That Day We Left_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: H:\迅雷下载\Windows_x86\That Day We Left_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading H:\迅雷下载\Windows_x86\That Day We Left_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: H:\迅雷下载\Windows_x86\That Day We Left_Data\Managed\DialogueSystem.dll (this message is harmless)
Loading H:\迅雷下载\Windows_x86\That Day We Left_Data\Managed\DialogueSystem.dll into Unity Child Domain
Platform assembly: H:\迅雷下载\Windows_x86\That Day We Left_Data\Managed\LuaInterpreter.dll (this message is harmless)
Loading H:\迅雷下载\Windows_x86\That Day We Left_Data\Managed\LuaInterpreter.dll into Unity Child Domain
Platform assembly: H:\迅雷下载\Windows_x86\That Day We Left_Data\Managed\AmplifyColor.dll (this message is harmless)
Loading H:\迅雷下载\Windows_x86\That Day We Left_Data\Managed\AmplifyColor.dll into Unity Child Domain
Platform assembly: H:\迅雷下载\Windows_x86\That Day We Left_Data\Managed\SSAA.dll (this message is harmless)
Loading H:\迅雷下载\Windows_x86\That Day We Left_Data\Managed\SSAA.dll into Unity Child Domain
- Completed reload, in  0.094 seconds
Platform assembly: H:\迅雷下载\Windows_x86\That Day We Left_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: H:\迅雷下载\Windows_x86\That Day We Left_Data\Managed\System.dll (this message is harmless)
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.562225 ms
PlayerPrefs Key 'AC_PrototypeLevel_FireFight_0' saved

-----------------------------
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

No NavMesh set. Characters will not be able to PathFind until one is defined - please choose one using the Scene Manager.

-----------------------------
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

No default PlayerStart set.  The game may not be able to begin if one is not defined - please choose one using the Scene Manager.

-----------------------------
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
Setting up 1 worker threads for Enlighten.
  Thread -> id: 248c -> priority: 1 

Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 6524.
Total: 8.002007 ms (FindLiveObjects: 0.154267 ms CreateObjectMapping: 0.234768 ms MarkObjects: 7.566466 ms  DeleteObjects: 0.046183 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.243769 ms
New player prefab found - CHAR_PARTY_RASHID deleted

-----------------------------
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

No NavMesh set. Characters will not be able to PathFind until one is defined - please choose one using the Scene Manager.

-----------------------------
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


Unloading 20 unused Assets to reduce memory usage. Loaded Objects now: 8962.
Total: 10.697993 ms (FindLiveObjects: 0.327136 ms CreateObjectMapping: 0.307572 ms MarkObjects: 10.011970 ms  DeleteObjects: 0.050674 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 8962.
Total: 10.633847 ms (FindLiveObjects: 0.391280 ms CreateObjectMapping: 0.326494 ms MarkObjects: 9.898113 ms  DeleteObjects: 0.016998 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 8997.
Total: 18.771521 ms (FindLiveObjects: 0.608409 ms CreateObjectMapping: 0.467932 ms MarkObjects: 17.655729 ms  DeleteObjects: 0.038486 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 3.834869 ms
No NavMesh set. Characters will not be able to PathFind until one is defined - please choose one using the Scene Manager.

-----------------------------
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

No default PlayerStart set.  The game may not be able to begin if one is not defined - please choose one using the Scene Manager.

-----------------------------
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


Unloading 3394 unused Assets to reduce memory usage. Loaded Objects now: 6789.
Total: 20.186224 ms (FindLiveObjects: 0.519569 ms CreateObjectMapping: 0.622841 ms MarkObjects: 11.647970 ms  DeleteObjects: 7.394880 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6789.
Total: 11.470290 ms (FindLiveObjects: 1.034648 ms CreateObjectMapping: 0.347662 ms MarkObjects: 10.072265 ms  DeleteObjects: 0.015073 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6701.
Total: 9.396825 ms (FindLiveObjects: 0.320721 ms CreateObjectMapping: 0.202054 ms MarkObjects: 8.858974 ms  DeleteObjects: 0.014753 ms)

